After watching most of the tutorials over at the HeathenX screencast site I wanted to try making the "Web 2.0" style badges. You know what they are when you see them.....glossy looking, smooth and plastic-looking.
Specifically, there is a screencast based on this tutorial about making such a badge with Inkscape. In case you don't know, Inkscape is an Open Source vector graphics editor, with capabilities similar to Illustrator, Freehand, CorelDraw, or Xara X. Not only is it free as in speech, it is also free as in beer, which makes it a great alternative for anyone who is financially strapped and just doesn't go for pirating copies of the other mentioned software packages!
The next thing I required was something to copy (as I am often limited in the imagination department) and a few minutes of google image search lead to Deziner Folio, a nice site that has allot of Photoshop goodness.
Following up on my previous bread making efforts, I came across a recent phenomenon as seen on Slashfood called "no-kneed" bread. Essentially, you throw the ingredients into a bowl, stir it up then let it sit overnight. The next day you bake it in a preheated, covered pot (I used a Corelle casserole). Sounds simple, right?
Recently I have been spending a bit of time over at the Cartographers Guild, a forum for those interested in mapmaking, primarilly for role playing games, or just for art's sake. There was a thread posted about the feasibility of taking a semi-realistic map and rendering it in 3D using a height-field.
I decided to give it a go, using a map I had drawn following a provided tutorial. I turned the map into a greyscale heightfile, and rendered it using The Persistence of Vision Raytracer with the original map art as an image map. My initial result was an image that looked pretty good:
Height Field - Initial Test
Then someone said "Hey, I remember using POVRay...It can do animations, right?" So I figured I'd have to give it a go...